| Primary role |
Rapid concept generation and shape exploration
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Controlled modeling, scene building, and finishing
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| Artist input |
Text or visual direction that describes the desired object
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Direct edits to geometry, materials, modifiers, cameras, and lights
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| Geometry status |
A starting mesh that may need inspection and cleanup
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A deliberate asset shaped for its intended use
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| Topology approach |
Evaluate first; do not assume production-ready edge flow
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Retopologize or rebuild areas that need deformation or subdivision
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| Look development |
Useful for judging the broad form and silhouette
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Precise shaders, textures, lighting, compositing, and render control
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| Best moment to use it |
Early ideation, blockout, and direction testing
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Revision, optimization, animation preparation, and final delivery
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| Ownership of decisions |
The system proposes a form from the supplied direction
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The artist makes the final technical and creative decisions
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